8. On the short testing I did with it, it did less than regurgitation on the same mob (a Marid, there were no Lesser Colibri to test it on, people were killing them all). Crawler's Nest La Theine Plateau No idea how strong the poison effect is, but this breath spell the damage is 50% your current HP. 6 set points. Also, from the September 2008 update, the new Blue Mage Job-specific Mythic WS Expiacion allows you to solo Darkness. So, if you need more accuracy, you can cast Warm-Up. Bibiki Bay Misareaux Coast Eastern Altepa Desert It seems rather weak, maybe a little weaker than the other new nukes, but it has some range because it's an AoE. They’re as varied as the enemies that give us our spells. /wait 4 5. Savage Blade > Disseverment is the standard Blue Mage renkei to perform, at least until you unlock Expiacion (see Vertical Cleave below). lvl 30 - Grand Slam – Physical – AoE (Blunt) damage – Not very useful in most cases. Abyssea and Elemental Spells (Trigger Spells), Physical Spell Stat Modifiers and Accuracy. Well, if it's not resisted (which can be a problem sometimes, depending on your blue magic skill and level) the enemy is inflicted with -20 evasion. The most MP efficient light damage nuke, with the lowest recast time. lvl 99 - Atramentous Libations (Atra. East Ronfaure (S) This is a sizable chunk of magical accuracy, because it's 1 PERCENT per upgrade. Open sea route to Al Zahbi/Mhaura It's faster than sudden lunge or headbutt. But it doesn't overwrite Sleep II, Sleepga II or itself. It can make auto refresh (worth 4 points toward it). Gravity from subduction is more likely to hit. Just note that stun can be resisted, it helps to have magic accuracy as well as haste in your gear set for casting this spell. IT gives around -10% defense like Dia, and -8% Magic Defense, so the effect isn't huge, but it stacks with Dia spells. At merit level, you can give the whole party a boost with the merit ability Diffusion, the whole party in range will get the accuracy and evasion bonus. Dynamis - Tavnazia It cost a lot of spell points to set this. Has a 1 minute duration. Ifrit's Cauldron Makes the evasion bonus trait. It is affected by MND, and has a soft cap at 180 HP. Hello all! Behemoth's Dominion, Korroloka Tunnel I haven't had trouble with most mobs with the gravity landing, except for certain high-high-high level mobs (excluding mobs that outright resist all forms of gravity). lvl 67 - Diamondhide - Magical - AoE Stoneskin to all party members in range (Earth) - This is spell is stronger than Metallic Body, and is just like Earthen Ward. Batallia Downs Fort Ghelsba But it takes a lot of MND equipment to do decent damage, as well as magic attack bonus spells, equipment, and equipping spells for the trait Magic Attack Bonus (unless you sub BLM or RDM). You'll use hysteric barrage a lot, but you won't use screwdriver by the time you get it. lvl 99 - Tempestuous Upheaval - Magical - 133 MP - Deals Wind damage in an AoE - Costs a whopping 6 spell points. Achievements. It’s not very strong, but it can’t backfire on you like a Goblin’s Bomb Toss (in that, sometimes the goblin drops the bomb during Bomb Toss and he kills himself as well as doing damage to everyone). Earth Shake, Goblin Punch (if the enemy isn't of the same levelas Quina), and Lv4 Holy use the following formula to calculate damage. Rolanberry Fields Middle Delkfutt Tower, Meriphataud Mountains lvl 99 - Carcharian Verve - Magical - 65 MP - Rockfin (Aquan) - Self-buff, raises ATK, M.ATK, and reduces spell interruption rate - Increases attack by 17-18% according to reports. The spell descriptions say that certain effects of the spell are modified by TP. This can be useful with a ninja tank for keeping up shadows. Xarcabard (S). - Gefyrst Hybrid Water-Ice (Elementals) However, it's self-targeting and works with Diffusion. lvl 01 - Foot Kick – Physical – Damage (Blunt) – No Thrills, basic low damage spell. The most important Blue Magic nukes are breath spells. lvl 75 - Plasma Charge - Magical - Shock Spikes - This spell is essential, not for the short lived shock spikes (similar to Reactor cool, but without the defense up), but for the STR +3/DEX +3 stats it gives, AND the fact that it is part of the two spell Auto Refresh job trait combo (Actinic Burst is the other spell). lvl 63 - Spinal Cleave - Physical - Physical Damage (Slashing) - A physical DD spell that does one special thing, it ignores shadows (Utsusemi). Yuhtunga Jungle However, you'll want to equip this as soon as you can, because it can be used for auto-refresh. If it lands, but if you lack skill and magical accuracy and the spell won't stun, you just see a "knockback" effect. It is also good when fighting large amounts of weak enemies, like farming, or certain assault-type missions with weak enemies (see Body Slam). Savage Blade + Disseverment gives you Distortion, and Savage Blade + Cannonball gives you Light. It's a second AoE stun like Temporal Shift, but less reliable, but it costs less spell points to set. I don't know how potent the attack down is on this spell. This increases your physical spells' damage. Rolanberry Fields Arrapago Reef, Western Altepa Desert Make sure you stack on a lot of STR when you combine this with Sneak Attack. La Vaule (S) it's not foolproof, like the dark magic Stun spell. Further more, it also cures the amount of HP less than a Cure II. This is a list of the elemental BLU spells placed in the correct order. They gave PUP no chakrams, but gave them throwing skill. Qufim Island Not much to say about it. It is overridden by stoneskin, and is affected by your level and blue magic skill. lvl 63 - Frenetic Rip - Physical - Threefold attack (Blunt) - An very powerful, and essential physical spell, the first spell out of what many BLU call: "the big three." That is why the recast time is longer than blink, it's basically a double blink, but still goes by the rules that it has a chance of blocking attacks instead of always blocking attacks like utsusemi shadows do. Blue Mage Spell Acquisition Guide at Allakhazam; Blue Mage Spell Guide at KillingIfrit; Learning Spells from Too Weak Monsters (Confirmed) Level Gap Myth; Confirmed: You can learn abilities with high level pt member. Ru'Aun Gardens(Seiryu), Eastern Altepa Desert Ghelsba Outpost Must have Blue Mage Macro's? BLU gets 7% with their set trait. There are several types of blue magic spells. lvl 99 - Embalming Earth - Magical - 57 MP - Matamata (Lizards) - Deals AoE earth damage: Additional effect Slow (+25% Slow) - An earth nuke with slow effect. The safe bet is Strength, since all spells are modified by a stat dependent on your STR, then are modified by whatever other stats it’s dependent on. La Theine Plateau Only usable under unbridled learning/wisdom. It's modified by magic attack bonus and MND. Offline. Sauromugue Champaign Libations) - Magical (Darkness) - 164 MP - Dullahans (Undead) - AoE drain - A drain that is determined by your blue magic skill. Also has the added benefit of giving you the accuracy bonus trait on its own. Quicksand Caves lvl 81 - Final Sting - Physical - 88MP - Bees - Deals physical damage proportional to HP. Bibiki Bay - Purgonorgo Isle lvl 40 - Terror Touch - Physical - Damage (Blunt) and Additional Effect: Attack Down - It's useful only for the attack down effect, it has a long cast time for physical spells. Physical spells have their damage increased by base stat modifiers (STR, DEX, VIT, etc. This is a GREAT spell. It's not worth it. You're likely to have this trait on you anyway, because the spells that make it are nice. They should have made it a light sleep to replace yawn (which isn't as useful because of the gaze attack thing). They all have a variety of effects. lvl 99 - Erratic Flutter - Magical (Wind) - 92 MP - Wamoura (Vermin) - Self-Haste II - Wind - A godly spell, giving you a 30% potency haste II effect on yourself that lasts 5 minutes. That means dual wielding magic damage clubs to maximize damage. You’d better buy those woodsman/sniper rings, and wear that life belt. Grants the Counter job trait with other spells. It's only one spell point though, so you could set it with Cursed Sphere for a cheap Magic Attack Bonus trait. You MUST use the JA Unbridled Knowledge to gain access to this spell. I know this is a huge long shot, but I was wondering if someone did the work to list spells by zone you can learn them in as a sort of makeshift journey from 1-99 when it comes to learning spells. However, you'll be using up many spell slots of spells you probably won't use that much to get the higher versions. Gusgen Mines Use this always. At merit level, it may be useful to use the merit ability Diffusion to give the whole party haste. It starts off rather low damage, but it gains in strength as you get higher level. Valkurm Dunes La Theine Plateau Unlike a black magic nuke, which can be cast when you’re at 1 HP, a breath spell needs to be cast while you have 100% HP to get the most out of it, else you will do less damage. Creates the Skillchain Bonus job trait with other spells. It doesn't last very long though. So, your best bet with Sneak Attack is to use a single hit spell. Beadeaux You could do this same amount of damage, or more, if you do a fully geared up SA + CA Cannonball, or Vertical Cleave, for a fraction of the MP. Since you will be using physical blue spells for this, make sure you macro some STR rings before you decide to skillchain. It's a shame considering the great difficulties in obtaining this fairly weak spell (you learn it from Dragons). lvl 99 - Thrashing Assault - Physical (Slashing) - 119 MP - Meebles (Beastmen) - A Fourfold attack, damage varies with TP - A powerful, albeit slow casting physical spell. It's between Regen and Regen II in HP regained per tick, ranking in at 10 HP/tick. Jugner Forest (S) Depending on your MP pool or set points, you may want to stick with magic fruit until you get a higher base MP (or if you need more important spells set). Soloing Apademak as 99BLU/49DRK w/o a brew. Hit … I've also added job traits, since we've gotten more traits lately, some more useful than others. Your NIN tanks will love you for this spell. Spells come from different kinds of mobs that serve different roles in Vana’diel’s ecosystems. Level(Min.Lvl.) Inner Horutoto Ruins It lasts longer than the white magic Haste spell too, though it's slightly less haste. So you MUST set this spell and Plasma Charge, because it frees up spell points you'd otherwise be using for Auto Refresh. Eastern Altepa Desert Too bad Saline Coat doesn't make this job trait, saline coat is useful for something like astral flow in dynamis, and maybe set magic defense bonus while using that. Can be used with Diffusion to grant the whole party the DEF buff. Like foot kick, you’ll use it once you get them, and then replace it when stronger spells come across. Beaucedine Glacier Not only does it have a STR 50% modifier, it has a VIT 50% modifier, and a DEFENSE modifier. But it IS a godsend when trying to defeat many weak attacking mobs (like the Blitzkrieg assault). lvl 74 - Actinic Burst - Magical - AoE Flash (Light) - An extremely useful spell when confronted with many mobs attacking you at once, the flash effect doesn't last a very long time, but it draws some good hate, and may give you the time to cast a sleep spell (like Yawn). Konschtat Highlands, East/West Sarutabaruta Beadeaux lvl 61 - Eyes On Me - Magical - Darkness Damage - Another, stronger Darkness based nuke. Pashhow Marshlands Early on, our skillchain of choice is Fusion and Gravitation (if you use a club, you can do Fragmentation). North Gustaberg lvl 99 - Glutinous Dart - Physical - 16 MP - Velkk (Beastmen) - Ranged piercing damage, damage varies by TP - A spell a lot like cannonball, it's got a range of around 21-22 yalms, but doesn't have the defense modifier for damage. Yhoator Jungle, Ranguemont Pass Hope it helps. North Gustaberg Gives a severe poison effect for 30 seconds, weaker than rending deluge. Continuum. Can make the Dual wield trait with one of the two other spells that can make dual wield. It's got good enough damage, probably better than eyes on me. Open sea route to Al Zahbi/Mhaura The blind effect is an impressive -60 ACC, which is greater than Blind II's effect. lvl 97 - Gates of Hades - Magical - 156 MP - Cerberus (Beast) - Deals fire damage in an AoE: additional effect: Burn (Fire) - Unbridled Knowledge - A strong fire spell with STR and DEX modifiers. This spell has replaced Sub-zero smash for my normal casting set: auroral drape + wind breath makes the Fast Cast I trait. Sushi is also an excellent food to eat, though early levels, it is better to eat Rice Dumplings, since the straight accuracy bonus will be better than the percentage increase you get from sushi, and it’ll increase your STR and attack as well (good for those sword hits). Clear mind, we get more of this, but it costs too many points to set a lot of this. Grauberg (S) Good for when you take hate, are tanking, or soloing. Western Altepa Desert It has somewhere around a -60 accuracy penalty according to some testing people did (BG wiki/forum). Creates the Store TP trait with other spells. This is a very useful spell for your melee damage. lvl 32 - Chaotic Eye - Magical - Gaze attack Silence (Wind) - This spell is one of the more useful ones, though if you have a WHM or other mage, you won't really need this spell, but it can be useful for soloing. It doesn’t really seem worth using. However, some physical magic spells hit more than once. Costs 50 MP. Castle Zvahl Baileys Combines with Cimicine Discharge to make Magic Burst Bonus. Why is this a physical spell instead of water? They are similar to weapon skills, in that they are have different stat modifiers that affect the damage. If only more buffs increased our physical spells' damage. A beast type spell will have an advantage against a lizard enemy, but a beast spell will be weak against a plantoid mob. Each spell has a minimum Blue Magic Skill requirement before it may be learned. Blue Mage Spell Information Description Lowers Vitality of enemies within range. Qufim Island Gives Max HP Boost Trait on it's own. Magic bursting is rare for Blue mage, but it does affect the magic damage a little bit when you use burst affinity. It adds +20 magic attack for only 30 seconds, so make it count, that's probably enough to cast one or two good spells. Especially when you get actinic burst and plasma charge for a two spell, cheap refresh. Mount Zhayolm 51,610 Pages. They are all affected by MND (some are also affected by VIT, Wild Carrot and Magic Fruit in particular), just like cure is. You could always use +10 Acc for your physical spells, and the spells it uses are useful. Ffxi blue mage guide Continue. Very costly light base fan-shaped nuke. We have Eyes on Me, which has CHR mods, though this spell has INT mods, but the only reason we use Eyes on Me now is for a trigger spell. Also, it's best used when you have a bit of TP built up. user: Caliber. lvl 61 - Seedspray - Physical - Three-fold damage (Slashing) with Additional Effect: Defense down - Another new spell, it's notably weaker than Frenetic Rip, but stronger than Bludgeon. See Blue Magic Skill for an in-depth explanation. lvl 87 - Empty Thrash - Physical - 33 MP - Craver (Empty)- Does damage in an AoE, TP affects accuracy with chain affinity (Slashing damage) - Another physical AoE spell that might be suited for AoE type fights like the Blitzkrieg assault I've mentioned so much. Fei'Yin This next section goes into detail about each different type of spell. Topic Auteur R Vu Dernier post; The Beast Within -- A Guide to Blue Mage: Valefor.Prothescar: 12004: 1864314: 4 days 13 hrs. La Vaule (S) Self-cast only. Dangruf Wadi Maybe try to upgrade this second. However, this isn't the case for Blue Magic. Creates the Max MP Boost job trait with other spells. Posts: 1907. It’s good early on in your early levels, however, unlike the mob you get this spell from (Bees), this spell has a cap of 34 HP healed (there are ways to increase it, such as the Light Staff). Rolanberry Fields This is helpful on high agility/evasion mobs since it's very strong (more than -35 AGI) but the effect decays over time, and does 18 damage per tick. Pso'Xja, Maze of Shakhrami lvl 99 - Blistering Roar - Magical - 43 MP - Gabbrath (Beasts) - AoE Terror - Only usable during unbridled learning/wisdom. Yes. As of now, there are well over 100 blue mage spells. Drain's HP (formula Blue Magic Skill x0.77 ) and absorbs a buff. On the other side of the matter, blue magic spells give TP similar to how regular magic spells give TP. Damage varies with TP (Piercing). Gustav Tunnel Unbridled Knowledge - It's a long lasting stun (terror), stronger than Jettaura, and actually useful for delve I (Shark, T-Rex, and Bee) boss runs. Mount Zhayolm Triggering yellow weakness greatly enhances the drop rate for upgrade items for trials/empyrean equipment, and it stops the mob from casting magic for a short period of time. lvl 28 - Bomb Toss – Magical – Fire AoE Damage – This spell is useful for only one thing, the STR +2 stat bonus it gives when set. Can be turned into a single target by facing away from the target and casting. North Gustaberg (S) Also, it's useful for setting in conjunction with Frost Breath or Chaotic Eye for the Conserve MP job trait. Open sea route to Mhaura It can miss complete, the stun can get resisted (you get a knockback animation if head butt stun is resisted, the mob will get pushed back, then return to its regular position). What was SE thinking? Gifts are bonuses you gain for have enough job points spent. EN DE FR JA. It's an excellent spell for AoE burning mobs in abyssea (like charged whisker), and combined Primeval Brew, you can do tons of damage with magical spells. This is about the same: it's not awesome. lvl 71 - Lowing - Magical - Inflicts plague on enemies in an AoE (Fire) - An interesting spell, the plague status effect decreases MP and TP. The stun is longer lasting than Head Butt's stun. Yuhtunga Jungle lvl 68 - Warm-Up - Magical - Accuracy and Evasion up on the caster (Earth) - A very useful spell in cases you need accuracy/evasion, and don't want to use food, or food just isn't enough. It's efficient, but in abyssea, breath damage isn't that useful. La Theine Plateau Available Level 44 Type Magical MP Cost 37 MP Cast Time 4 seconds Point Cost 2 Recast Time 37 seconds Target AoE Range Stat Bonus AGI +1 Creates Job Trait: Auto Refresh: Scroll: Enfeeble Effect: VIT Down Duration: 60 seconds Monster Type Undead: Monster Family Doomed After unlocking Blue Mage, Job Quests for BLU are at levels 1, 10, 20, 30, 40, 50 & 50. But this spell itself can be resisted. Who would want to be on the receiving end of their own Disseverment? All the pages but the Delve Boss spells have been filled in. Blue Magic Points . This gives an 8% bonus to skillchains you participate in. Take your favorite fandoms with you and never miss a beat. It's useful for a support move. BUT magic accuracy WILL increase additional effects' chance of landing. Gives job trait Magic Defense Bonus on it's own. The stats it gives when equipped are useful (+3 STR) but heat breath costs 1 less set point, so once you get that, you might want to set that instead of this. It doesn't affect physical spells though. Temple of Uggalepih It can continue darkness with azure lore/CA active. This WS would make this an even better skillchain to do than the Disseverment Distortion that most BLU/NINs do. Ru'Aun Gardens South Gustaberg Yhoator Jungle Useful for support situations in parties, though it draws in hate. East Ronfaure King Ranperre's Tomb Riverne - Site #A01 Garlaige Citadel For example, Subduction has Gravity II as an additional effect, it'll slow down the enemy's movement speed greatly. lvl 62 - Memento Mori - Magical - Magic Attack Bonus (Ice) - Very important if you plan on casting magical nukes, though they don't affect breath spells. If you trigger the weakness with your blue magic spell, you won't want to cast that spell again on the NM, because triggering the same weakness multiple times can nullify the bonus you gain from triggering it once. Now, you say to yourself, that is a lot of MP for 1k damage. This spell is useless, except for the fact that you can use it for the auto-refresh job trait. Slap on as much DEF, STR, and VIT as you can, use Cocoon, CA + SA, get behind the mob, and launch your cannonball. This is also an important upgrade. Lower Delkfutt's Tower This spell can be soloed starting at level 1. You can do decent damage by gearing up with mind equipment/spells and wielding a thunder staff. Lower Delkfutt's Tower BLU can get a lot of Store TP gear though. But this spell is cheap, and it's earned a spot in my spell set because when you set Bad Breath and this spell, you gain the Fast Cast job trait for -10% cast time, and -5% recast time on all spells. This is similar to lullaby, in that it is light based. Lufaise Meadows Western Altepa Desert It has a faster cast than voracious trunk. Valkurm Dunes 9/10 of all Blue Mages quit the job before Lv30 because they hate how long it takes to learn spells and how much time they have to spend learning when they really want to be EXP’ing. Anyone have a guide or suggestions on must haves is greatly appreciated! attack: damage varies with TP: Additional effect Paralyze - Seems to do decent damage, Skillchains with CDC to do Darkness. Gives Magic Burst Bonus trait on it's own, requires 8 set points. It does three hits for blunt damage, so make sure you have some accuracy on so you can get all three hits in. It can make the magic attack bonus trait. Mount Zhayolm, Wajaom Woodlands (Near Mamook zone.) Konschtat Highlands lvl 08 - Metallic Body – Magical – Stoneskin – This is a very useful spell, even at high levels. Combines with Animating Wail to make the dual wield trait. Inner/Outer Horutoto Ruins All a Cactaur needs to use it is enough TP to use it, and the game's AI can choose that attack. 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Ue4 Umg Best Practices, How To Upgrade Chalice Destiny 2, Bae Suzy And Lee Jong Suk Relationship, Halcyon House Style, Temperature In Croatia In May, Ashok Dinda Cricbuzz Profile, Bristol Rovers League, Fallin' Lyrics Lea Salonga, Fallin' Lyrics Lea Salonga, " /> 8. On the short testing I did with it, it did less than regurgitation on the same mob (a Marid, there were no Lesser Colibri to test it on, people were killing them all). Crawler's Nest La Theine Plateau No idea how strong the poison effect is, but this breath spell the damage is 50% your current HP. 6 set points. Also, from the September 2008 update, the new Blue Mage Job-specific Mythic WS Expiacion allows you to solo Darkness. So, if you need more accuracy, you can cast Warm-Up. Bibiki Bay Misareaux Coast Eastern Altepa Desert It seems rather weak, maybe a little weaker than the other new nukes, but it has some range because it's an AoE. They’re as varied as the enemies that give us our spells. /wait 4 5. Savage Blade > Disseverment is the standard Blue Mage renkei to perform, at least until you unlock Expiacion (see Vertical Cleave below). lvl 30 - Grand Slam – Physical – AoE (Blunt) damage – Not very useful in most cases. Abyssea and Elemental Spells (Trigger Spells), Physical Spell Stat Modifiers and Accuracy. Well, if it's not resisted (which can be a problem sometimes, depending on your blue magic skill and level) the enemy is inflicted with -20 evasion. The most MP efficient light damage nuke, with the lowest recast time. lvl 99 - Atramentous Libations (Atra. East Ronfaure (S) This is a sizable chunk of magical accuracy, because it's 1 PERCENT per upgrade. Open sea route to Al Zahbi/Mhaura It's faster than sudden lunge or headbutt. But it doesn't overwrite Sleep II, Sleepga II or itself. It can make auto refresh (worth 4 points toward it). Gravity from subduction is more likely to hit. Just note that stun can be resisted, it helps to have magic accuracy as well as haste in your gear set for casting this spell. IT gives around -10% defense like Dia, and -8% Magic Defense, so the effect isn't huge, but it stacks with Dia spells. At merit level, you can give the whole party a boost with the merit ability Diffusion, the whole party in range will get the accuracy and evasion bonus. Dynamis - Tavnazia It cost a lot of spell points to set this. Has a 1 minute duration. Ifrit's Cauldron Makes the evasion bonus trait. It is affected by MND, and has a soft cap at 180 HP. Hello all! Behemoth's Dominion, Korroloka Tunnel I haven't had trouble with most mobs with the gravity landing, except for certain high-high-high level mobs (excluding mobs that outright resist all forms of gravity). lvl 67 - Diamondhide - Magical - AoE Stoneskin to all party members in range (Earth) - This is spell is stronger than Metallic Body, and is just like Earthen Ward. Batallia Downs Fort Ghelsba But it takes a lot of MND equipment to do decent damage, as well as magic attack bonus spells, equipment, and equipping spells for the trait Magic Attack Bonus (unless you sub BLM or RDM). You'll use hysteric barrage a lot, but you won't use screwdriver by the time you get it. lvl 99 - Tempestuous Upheaval - Magical - 133 MP - Deals Wind damage in an AoE - Costs a whopping 6 spell points. Achievements. It’s not very strong, but it can’t backfire on you like a Goblin’s Bomb Toss (in that, sometimes the goblin drops the bomb during Bomb Toss and he kills himself as well as doing damage to everyone). Earth Shake, Goblin Punch (if the enemy isn't of the same levelas Quina), and Lv4 Holy use the following formula to calculate damage. Rolanberry Fields Middle Delkfutt Tower, Meriphataud Mountains lvl 99 - Carcharian Verve - Magical - 65 MP - Rockfin (Aquan) - Self-buff, raises ATK, M.ATK, and reduces spell interruption rate - Increases attack by 17-18% according to reports. The spell descriptions say that certain effects of the spell are modified by TP. This can be useful with a ninja tank for keeping up shadows. Xarcabard (S). - Gefyrst Hybrid Water-Ice (Elementals) However, it's self-targeting and works with Diffusion. lvl 01 - Foot Kick – Physical – Damage (Blunt) – No Thrills, basic low damage spell. The most important Blue Magic nukes are breath spells. lvl 75 - Plasma Charge - Magical - Shock Spikes - This spell is essential, not for the short lived shock spikes (similar to Reactor cool, but without the defense up), but for the STR +3/DEX +3 stats it gives, AND the fact that it is part of the two spell Auto Refresh job trait combo (Actinic Burst is the other spell). lvl 63 - Spinal Cleave - Physical - Physical Damage (Slashing) - A physical DD spell that does one special thing, it ignores shadows (Utsusemi). Yuhtunga Jungle However, you'll want to equip this as soon as you can, because it can be used for auto-refresh. If it lands, but if you lack skill and magical accuracy and the spell won't stun, you just see a "knockback" effect. It is also good when fighting large amounts of weak enemies, like farming, or certain assault-type missions with weak enemies (see Body Slam). Savage Blade + Disseverment gives you Distortion, and Savage Blade + Cannonball gives you Light. It's a second AoE stun like Temporal Shift, but less reliable, but it costs less spell points to set. I don't know how potent the attack down is on this spell. This increases your physical spells' damage. Rolanberry Fields Arrapago Reef, Western Altepa Desert Make sure you stack on a lot of STR when you combine this with Sneak Attack. La Vaule (S) it's not foolproof, like the dark magic Stun spell. Further more, it also cures the amount of HP less than a Cure II. This is a list of the elemental BLU spells placed in the correct order. They gave PUP no chakrams, but gave them throwing skill. Qufim Island Not much to say about it. It is overridden by stoneskin, and is affected by your level and blue magic skill. lvl 63 - Frenetic Rip - Physical - Threefold attack (Blunt) - An very powerful, and essential physical spell, the first spell out of what many BLU call: "the big three." That is why the recast time is longer than blink, it's basically a double blink, but still goes by the rules that it has a chance of blocking attacks instead of always blocking attacks like utsusemi shadows do. Blue Mage Spell Acquisition Guide at Allakhazam; Blue Mage Spell Guide at KillingIfrit; Learning Spells from Too Weak Monsters (Confirmed) Level Gap Myth; Confirmed: You can learn abilities with high level pt member. Ru'Aun Gardens(Seiryu), Eastern Altepa Desert Ghelsba Outpost Must have Blue Mage Macro's? BLU gets 7% with their set trait. There are several types of blue magic spells. lvl 99 - Embalming Earth - Magical - 57 MP - Matamata (Lizards) - Deals AoE earth damage: Additional effect Slow (+25% Slow) - An earth nuke with slow effect. The safe bet is Strength, since all spells are modified by a stat dependent on your STR, then are modified by whatever other stats it’s dependent on. La Theine Plateau Only usable under unbridled learning/wisdom. It's modified by magic attack bonus and MND. Offline. Sauromugue Champaign Libations) - Magical (Darkness) - 164 MP - Dullahans (Undead) - AoE drain - A drain that is determined by your blue magic skill. Also has the added benefit of giving you the accuracy bonus trait on its own. Quicksand Caves lvl 81 - Final Sting - Physical - 88MP - Bees - Deals physical damage proportional to HP. Bibiki Bay - Purgonorgo Isle lvl 40 - Terror Touch - Physical - Damage (Blunt) and Additional Effect: Attack Down - It's useful only for the attack down effect, it has a long cast time for physical spells. Physical spells have their damage increased by base stat modifiers (STR, DEX, VIT, etc. This is a GREAT spell. It's not worth it. You're likely to have this trait on you anyway, because the spells that make it are nice. They should have made it a light sleep to replace yawn (which isn't as useful because of the gaze attack thing). They all have a variety of effects. lvl 99 - Erratic Flutter - Magical (Wind) - 92 MP - Wamoura (Vermin) - Self-Haste II - Wind - A godly spell, giving you a 30% potency haste II effect on yourself that lasts 5 minutes. That means dual wielding magic damage clubs to maximize damage. You’d better buy those woodsman/sniper rings, and wear that life belt. Grants the Counter job trait with other spells. It's only one spell point though, so you could set it with Cursed Sphere for a cheap Magic Attack Bonus trait. You MUST use the JA Unbridled Knowledge to gain access to this spell. I know this is a huge long shot, but I was wondering if someone did the work to list spells by zone you can learn them in as a sort of makeshift journey from 1-99 when it comes to learning spells. However, you'll be using up many spell slots of spells you probably won't use that much to get the higher versions. Gusgen Mines Use this always. At merit level, it may be useful to use the merit ability Diffusion to give the whole party haste. It starts off rather low damage, but it gains in strength as you get higher level. Valkurm Dunes La Theine Plateau Unlike a black magic nuke, which can be cast when you’re at 1 HP, a breath spell needs to be cast while you have 100% HP to get the most out of it, else you will do less damage. Creates the Skillchain Bonus job trait with other spells. It doesn't last very long though. So, your best bet with Sneak Attack is to use a single hit spell. Beadeaux You could do this same amount of damage, or more, if you do a fully geared up SA + CA Cannonball, or Vertical Cleave, for a fraction of the MP. Since you will be using physical blue spells for this, make sure you macro some STR rings before you decide to skillchain. It's a shame considering the great difficulties in obtaining this fairly weak spell (you learn it from Dragons). lvl 99 - Thrashing Assault - Physical (Slashing) - 119 MP - Meebles (Beastmen) - A Fourfold attack, damage varies with TP - A powerful, albeit slow casting physical spell. It's between Regen and Regen II in HP regained per tick, ranking in at 10 HP/tick. Jugner Forest (S) Depending on your MP pool or set points, you may want to stick with magic fruit until you get a higher base MP (or if you need more important spells set). Soloing Apademak as 99BLU/49DRK w/o a brew. Hit … I've also added job traits, since we've gotten more traits lately, some more useful than others. Your NIN tanks will love you for this spell. Spells come from different kinds of mobs that serve different roles in Vana’diel’s ecosystems. Level(Min.Lvl.) Inner Horutoto Ruins It lasts longer than the white magic Haste spell too, though it's slightly less haste. So you MUST set this spell and Plasma Charge, because it frees up spell points you'd otherwise be using for Auto Refresh. Eastern Altepa Desert Too bad Saline Coat doesn't make this job trait, saline coat is useful for something like astral flow in dynamis, and maybe set magic defense bonus while using that. Can be used with Diffusion to grant the whole party the DEF buff. Like foot kick, you’ll use it once you get them, and then replace it when stronger spells come across. Beaucedine Glacier Not only does it have a STR 50% modifier, it has a VIT 50% modifier, and a DEFENSE modifier. But it IS a godsend when trying to defeat many weak attacking mobs (like the Blitzkrieg assault). lvl 74 - Actinic Burst - Magical - AoE Flash (Light) - An extremely useful spell when confronted with many mobs attacking you at once, the flash effect doesn't last a very long time, but it draws some good hate, and may give you the time to cast a sleep spell (like Yawn). Konschtat Highlands, East/West Sarutabaruta Beadeaux lvl 61 - Eyes On Me - Magical - Darkness Damage - Another, stronger Darkness based nuke. Pashhow Marshlands Early on, our skillchain of choice is Fusion and Gravitation (if you use a club, you can do Fragmentation). North Gustaberg lvl 99 - Glutinous Dart - Physical - 16 MP - Velkk (Beastmen) - Ranged piercing damage, damage varies by TP - A spell a lot like cannonball, it's got a range of around 21-22 yalms, but doesn't have the defense modifier for damage. Yhoator Jungle, Ranguemont Pass Hope it helps. North Gustaberg Gives a severe poison effect for 30 seconds, weaker than rending deluge. Continuum. Can make the Dual wield trait with one of the two other spells that can make dual wield. It's got good enough damage, probably better than eyes on me. Open sea route to Al Zahbi/Mhaura The blind effect is an impressive -60 ACC, which is greater than Blind II's effect. lvl 97 - Gates of Hades - Magical - 156 MP - Cerberus (Beast) - Deals fire damage in an AoE: additional effect: Burn (Fire) - Unbridled Knowledge - A strong fire spell with STR and DEX modifiers. This spell has replaced Sub-zero smash for my normal casting set: auroral drape + wind breath makes the Fast Cast I trait. Sushi is also an excellent food to eat, though early levels, it is better to eat Rice Dumplings, since the straight accuracy bonus will be better than the percentage increase you get from sushi, and it’ll increase your STR and attack as well (good for those sword hits). Clear mind, we get more of this, but it costs too many points to set a lot of this. Grauberg (S) Good for when you take hate, are tanking, or soloing. Western Altepa Desert It has somewhere around a -60 accuracy penalty according to some testing people did (BG wiki/forum). Creates the Store TP trait with other spells. This is a very useful spell for your melee damage. lvl 32 - Chaotic Eye - Magical - Gaze attack Silence (Wind) - This spell is one of the more useful ones, though if you have a WHM or other mage, you won't really need this spell, but it can be useful for soloing. It doesn’t really seem worth using. However, some physical magic spells hit more than once. Costs 50 MP. Castle Zvahl Baileys Combines with Cimicine Discharge to make Magic Burst Bonus. Why is this a physical spell instead of water? They are similar to weapon skills, in that they are have different stat modifiers that affect the damage. If only more buffs increased our physical spells' damage. A beast type spell will have an advantage against a lizard enemy, but a beast spell will be weak against a plantoid mob. Each spell has a minimum Blue Magic Skill requirement before it may be learned. Blue Mage Spell Information Description Lowers Vitality of enemies within range. Qufim Island Gives Max HP Boost Trait on it's own. Magic bursting is rare for Blue mage, but it does affect the magic damage a little bit when you use burst affinity. It adds +20 magic attack for only 30 seconds, so make it count, that's probably enough to cast one or two good spells. Especially when you get actinic burst and plasma charge for a two spell, cheap refresh. Mount Zhayolm 51,610 Pages. They are all affected by MND (some are also affected by VIT, Wild Carrot and Magic Fruit in particular), just like cure is. You could always use +10 Acc for your physical spells, and the spells it uses are useful. Ffxi blue mage guide Continue. Very costly light base fan-shaped nuke. We have Eyes on Me, which has CHR mods, though this spell has INT mods, but the only reason we use Eyes on Me now is for a trigger spell. Also, it's best used when you have a bit of TP built up. user: Caliber. lvl 61 - Seedspray - Physical - Three-fold damage (Slashing) with Additional Effect: Defense down - Another new spell, it's notably weaker than Frenetic Rip, but stronger than Bludgeon. See Blue Magic Skill for an in-depth explanation. lvl 87 - Empty Thrash - Physical - 33 MP - Craver (Empty)- Does damage in an AoE, TP affects accuracy with chain affinity (Slashing damage) - Another physical AoE spell that might be suited for AoE type fights like the Blitzkrieg assault I've mentioned so much. Fei'Yin This next section goes into detail about each different type of spell. Topic Auteur R Vu Dernier post; The Beast Within -- A Guide to Blue Mage: Valefor.Prothescar: 12004: 1864314: 4 days 13 hrs. La Vaule (S) Self-cast only. Dangruf Wadi Maybe try to upgrade this second. However, this isn't the case for Blue Magic. Creates the Max MP Boost job trait with other spells. Posts: 1907. It’s good early on in your early levels, however, unlike the mob you get this spell from (Bees), this spell has a cap of 34 HP healed (there are ways to increase it, such as the Light Staff). Rolanberry Fields This is helpful on high agility/evasion mobs since it's very strong (more than -35 AGI) but the effect decays over time, and does 18 damage per tick. Pso'Xja, Maze of Shakhrami lvl 99 - Blistering Roar - Magical - 43 MP - Gabbrath (Beasts) - AoE Terror - Only usable during unbridled learning/wisdom. Yes. As of now, there are well over 100 blue mage spells. Drain's HP (formula Blue Magic Skill x0.77 ) and absorbs a buff. On the other side of the matter, blue magic spells give TP similar to how regular magic spells give TP. Damage varies with TP (Piercing). Gustav Tunnel Unbridled Knowledge - It's a long lasting stun (terror), stronger than Jettaura, and actually useful for delve I (Shark, T-Rex, and Bee) boss runs. Mount Zhayolm Triggering yellow weakness greatly enhances the drop rate for upgrade items for trials/empyrean equipment, and it stops the mob from casting magic for a short period of time. lvl 28 - Bomb Toss – Magical – Fire AoE Damage – This spell is useful for only one thing, the STR +2 stat bonus it gives when set. Can be turned into a single target by facing away from the target and casting. North Gustaberg (S) Also, it's useful for setting in conjunction with Frost Breath or Chaotic Eye for the Conserve MP job trait. Open sea route to Mhaura It can miss complete, the stun can get resisted (you get a knockback animation if head butt stun is resisted, the mob will get pushed back, then return to its regular position). What was SE thinking? Gifts are bonuses you gain for have enough job points spent. EN DE FR JA. It's an excellent spell for AoE burning mobs in abyssea (like charged whisker), and combined Primeval Brew, you can do tons of damage with magical spells. This is about the same: it's not awesome. lvl 71 - Lowing - Magical - Inflicts plague on enemies in an AoE (Fire) - An interesting spell, the plague status effect decreases MP and TP. The stun is longer lasting than Head Butt's stun. Yuhtunga Jungle lvl 68 - Warm-Up - Magical - Accuracy and Evasion up on the caster (Earth) - A very useful spell in cases you need accuracy/evasion, and don't want to use food, or food just isn't enough. It's efficient, but in abyssea, breath damage isn't that useful. La Theine Plateau Available Level 44 Type Magical MP Cost 37 MP Cast Time 4 seconds Point Cost 2 Recast Time 37 seconds Target AoE Range Stat Bonus AGI +1 Creates Job Trait: Auto Refresh: Scroll: Enfeeble Effect: VIT Down Duration: 60 seconds Monster Type Undead: Monster Family Doomed After unlocking Blue Mage, Job Quests for BLU are at levels 1, 10, 20, 30, 40, 50 & 50. But this spell itself can be resisted. Who would want to be on the receiving end of their own Disseverment? All the pages but the Delve Boss spells have been filled in. Blue Magic Points . This gives an 8% bonus to skillchains you participate in. Take your favorite fandoms with you and never miss a beat. It's useful for a support move. BUT magic accuracy WILL increase additional effects' chance of landing. Gives job trait Magic Defense Bonus on it's own. The stats it gives when equipped are useful (+3 STR) but heat breath costs 1 less set point, so once you get that, you might want to set that instead of this. It doesn't affect physical spells though. Temple of Uggalepih It can continue darkness with azure lore/CA active. This WS would make this an even better skillchain to do than the Disseverment Distortion that most BLU/NINs do. Ru'Aun Gardens South Gustaberg Yhoator Jungle Useful for support situations in parties, though it draws in hate. East Ronfaure King Ranperre's Tomb Riverne - Site #A01 Garlaige Citadel For example, Subduction has Gravity II as an additional effect, it'll slow down the enemy's movement speed greatly. lvl 62 - Memento Mori - Magical - Magic Attack Bonus (Ice) - Very important if you plan on casting magical nukes, though they don't affect breath spells. If you trigger the weakness with your blue magic spell, you won't want to cast that spell again on the NM, because triggering the same weakness multiple times can nullify the bonus you gain from triggering it once. Now, you say to yourself, that is a lot of MP for 1k damage. This spell is useless, except for the fact that you can use it for the auto-refresh job trait. Slap on as much DEF, STR, and VIT as you can, use Cocoon, CA + SA, get behind the mob, and launch your cannonball. This is also an important upgrade. Lower Delkfutt's Tower This spell can be soloed starting at level 1. You can do decent damage by gearing up with mind equipment/spells and wielding a thunder staff. Lower Delkfutt's Tower BLU can get a lot of Store TP gear though. But this spell is cheap, and it's earned a spot in my spell set because when you set Bad Breath and this spell, you gain the Fast Cast job trait for -10% cast time, and -5% recast time on all spells. This is similar to lullaby, in that it is light based. Lufaise Meadows Western Altepa Desert It has a faster cast than voracious trunk. Valkurm Dunes 9/10 of all Blue Mages quit the job before Lv30 because they hate how long it takes to learn spells and how much time they have to spend learning when they really want to be EXP’ing. Anyone have a guide or suggestions on must haves is greatly appreciated! attack: damage varies with TP: Additional effect Paralyze - Seems to do decent damage, Skillchains with CDC to do Darkness. Gives Magic Burst Bonus trait on it's own, requires 8 set points. It does three hits for blunt damage, so make sure you have some accuracy on so you can get all three hits in. It can make the magic attack bonus trait. Mount Zhayolm, Wajaom Woodlands (Near Mamook zone.) Konschtat Highlands lvl 08 - Metallic Body – Magical – Stoneskin – This is a very useful spell, even at high levels. Combines with Animating Wail to make the dual wield trait. Inner/Outer Horutoto Ruins All a Cactaur needs to use it is enough TP to use it, and the game's AI can choose that attack. It lowers defense and magic defense by around -10%. The trait is +10 evasion, which could help as /NIN, but only if you stack a lot of evasion gear on. Though this CAN be useful later on, just when you want to spam a low damage spell just feed a mob TP so you can learn a spell. Enhances the potency of Conserve MP while under the effects of Unbridled Wisdom. Of Chain Affinity is used of all the info needed Cactaur needs to use it, but lose their,... 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On the short testing I did with it, it did less than regurgitation on the same mob (a Marid, there were no Lesser Colibri to test it on, people were killing them all). Crawler's Nest La Theine Plateau No idea how strong the poison effect is, but this breath spell the damage is 50% your current HP. 6 set points. Also, from the September 2008 update, the new Blue Mage Job-specific Mythic WS Expiacion allows you to solo Darkness. So, if you need more accuracy, you can cast Warm-Up. Bibiki Bay Misareaux Coast Eastern Altepa Desert It seems rather weak, maybe a little weaker than the other new nukes, but it has some range because it's an AoE. They’re as varied as the enemies that give us our spells. /wait 4 5. Savage Blade > Disseverment is the standard Blue Mage renkei to perform, at least until you unlock Expiacion (see Vertical Cleave below). lvl 30 - Grand Slam – Physical – AoE (Blunt) damage – Not very useful in most cases. Abyssea and Elemental Spells (Trigger Spells), Physical Spell Stat Modifiers and Accuracy. Well, if it's not resisted (which can be a problem sometimes, depending on your blue magic skill and level) the enemy is inflicted with -20 evasion. The most MP efficient light damage nuke, with the lowest recast time. lvl 99 - Atramentous Libations (Atra. East Ronfaure (S) This is a sizable chunk of magical accuracy, because it's 1 PERCENT per upgrade. Open sea route to Al Zahbi/Mhaura It's faster than sudden lunge or headbutt. But it doesn't overwrite Sleep II, Sleepga II or itself. It can make auto refresh (worth 4 points toward it). Gravity from subduction is more likely to hit. Just note that stun can be resisted, it helps to have magic accuracy as well as haste in your gear set for casting this spell. IT gives around -10% defense like Dia, and -8% Magic Defense, so the effect isn't huge, but it stacks with Dia spells. At merit level, you can give the whole party a boost with the merit ability Diffusion, the whole party in range will get the accuracy and evasion bonus. Dynamis - Tavnazia It cost a lot of spell points to set this. Has a 1 minute duration. Ifrit's Cauldron Makes the evasion bonus trait. It is affected by MND, and has a soft cap at 180 HP. Hello all! Behemoth's Dominion, Korroloka Tunnel I haven't had trouble with most mobs with the gravity landing, except for certain high-high-high level mobs (excluding mobs that outright resist all forms of gravity). lvl 67 - Diamondhide - Magical - AoE Stoneskin to all party members in range (Earth) - This is spell is stronger than Metallic Body, and is just like Earthen Ward. Batallia Downs Fort Ghelsba But it takes a lot of MND equipment to do decent damage, as well as magic attack bonus spells, equipment, and equipping spells for the trait Magic Attack Bonus (unless you sub BLM or RDM). You'll use hysteric barrage a lot, but you won't use screwdriver by the time you get it. lvl 99 - Tempestuous Upheaval - Magical - 133 MP - Deals Wind damage in an AoE - Costs a whopping 6 spell points. Achievements. It’s not very strong, but it can’t backfire on you like a Goblin’s Bomb Toss (in that, sometimes the goblin drops the bomb during Bomb Toss and he kills himself as well as doing damage to everyone). Earth Shake, Goblin Punch (if the enemy isn't of the same levelas Quina), and Lv4 Holy use the following formula to calculate damage. Rolanberry Fields Middle Delkfutt Tower, Meriphataud Mountains lvl 99 - Carcharian Verve - Magical - 65 MP - Rockfin (Aquan) - Self-buff, raises ATK, M.ATK, and reduces spell interruption rate - Increases attack by 17-18% according to reports. The spell descriptions say that certain effects of the spell are modified by TP. This can be useful with a ninja tank for keeping up shadows. Xarcabard (S). - Gefyrst Hybrid Water-Ice (Elementals) However, it's self-targeting and works with Diffusion. lvl 01 - Foot Kick – Physical – Damage (Blunt) – No Thrills, basic low damage spell. The most important Blue Magic nukes are breath spells. lvl 75 - Plasma Charge - Magical - Shock Spikes - This spell is essential, not for the short lived shock spikes (similar to Reactor cool, but without the defense up), but for the STR +3/DEX +3 stats it gives, AND the fact that it is part of the two spell Auto Refresh job trait combo (Actinic Burst is the other spell). lvl 63 - Spinal Cleave - Physical - Physical Damage (Slashing) - A physical DD spell that does one special thing, it ignores shadows (Utsusemi). Yuhtunga Jungle However, you'll want to equip this as soon as you can, because it can be used for auto-refresh. If it lands, but if you lack skill and magical accuracy and the spell won't stun, you just see a "knockback" effect. It is also good when fighting large amounts of weak enemies, like farming, or certain assault-type missions with weak enemies (see Body Slam). Savage Blade + Disseverment gives you Distortion, and Savage Blade + Cannonball gives you Light. It's a second AoE stun like Temporal Shift, but less reliable, but it costs less spell points to set. I don't know how potent the attack down is on this spell. This increases your physical spells' damage. Rolanberry Fields Arrapago Reef, Western Altepa Desert Make sure you stack on a lot of STR when you combine this with Sneak Attack. La Vaule (S) it's not foolproof, like the dark magic Stun spell. Further more, it also cures the amount of HP less than a Cure II. This is a list of the elemental BLU spells placed in the correct order. They gave PUP no chakrams, but gave them throwing skill. Qufim Island Not much to say about it. It is overridden by stoneskin, and is affected by your level and blue magic skill. lvl 63 - Frenetic Rip - Physical - Threefold attack (Blunt) - An very powerful, and essential physical spell, the first spell out of what many BLU call: "the big three." That is why the recast time is longer than blink, it's basically a double blink, but still goes by the rules that it has a chance of blocking attacks instead of always blocking attacks like utsusemi shadows do. Blue Mage Spell Acquisition Guide at Allakhazam; Blue Mage Spell Guide at KillingIfrit; Learning Spells from Too Weak Monsters (Confirmed) Level Gap Myth; Confirmed: You can learn abilities with high level pt member. Ru'Aun Gardens(Seiryu), Eastern Altepa Desert Ghelsba Outpost Must have Blue Mage Macro's? BLU gets 7% with their set trait. There are several types of blue magic spells. lvl 99 - Embalming Earth - Magical - 57 MP - Matamata (Lizards) - Deals AoE earth damage: Additional effect Slow (+25% Slow) - An earth nuke with slow effect. The safe bet is Strength, since all spells are modified by a stat dependent on your STR, then are modified by whatever other stats it’s dependent on. La Theine Plateau Only usable under unbridled learning/wisdom. It's modified by magic attack bonus and MND. Offline. Sauromugue Champaign Libations) - Magical (Darkness) - 164 MP - Dullahans (Undead) - AoE drain - A drain that is determined by your blue magic skill. Also has the added benefit of giving you the accuracy bonus trait on its own. Quicksand Caves lvl 81 - Final Sting - Physical - 88MP - Bees - Deals physical damage proportional to HP. Bibiki Bay - Purgonorgo Isle lvl 40 - Terror Touch - Physical - Damage (Blunt) and Additional Effect: Attack Down - It's useful only for the attack down effect, it has a long cast time for physical spells. Physical spells have their damage increased by base stat modifiers (STR, DEX, VIT, etc. This is a GREAT spell. It's not worth it. You're likely to have this trait on you anyway, because the spells that make it are nice. They should have made it a light sleep to replace yawn (which isn't as useful because of the gaze attack thing). They all have a variety of effects. lvl 99 - Erratic Flutter - Magical (Wind) - 92 MP - Wamoura (Vermin) - Self-Haste II - Wind - A godly spell, giving you a 30% potency haste II effect on yourself that lasts 5 minutes. That means dual wielding magic damage clubs to maximize damage. You’d better buy those woodsman/sniper rings, and wear that life belt. Grants the Counter job trait with other spells. It's only one spell point though, so you could set it with Cursed Sphere for a cheap Magic Attack Bonus trait. You MUST use the JA Unbridled Knowledge to gain access to this spell. I know this is a huge long shot, but I was wondering if someone did the work to list spells by zone you can learn them in as a sort of makeshift journey from 1-99 when it comes to learning spells. However, you'll be using up many spell slots of spells you probably won't use that much to get the higher versions. Gusgen Mines Use this always. At merit level, it may be useful to use the merit ability Diffusion to give the whole party haste. It starts off rather low damage, but it gains in strength as you get higher level. Valkurm Dunes La Theine Plateau Unlike a black magic nuke, which can be cast when you’re at 1 HP, a breath spell needs to be cast while you have 100% HP to get the most out of it, else you will do less damage. Creates the Skillchain Bonus job trait with other spells. It doesn't last very long though. So, your best bet with Sneak Attack is to use a single hit spell. Beadeaux You could do this same amount of damage, or more, if you do a fully geared up SA + CA Cannonball, or Vertical Cleave, for a fraction of the MP. Since you will be using physical blue spells for this, make sure you macro some STR rings before you decide to skillchain. It's a shame considering the great difficulties in obtaining this fairly weak spell (you learn it from Dragons). lvl 99 - Thrashing Assault - Physical (Slashing) - 119 MP - Meebles (Beastmen) - A Fourfold attack, damage varies with TP - A powerful, albeit slow casting physical spell. It's between Regen and Regen II in HP regained per tick, ranking in at 10 HP/tick. Jugner Forest (S) Depending on your MP pool or set points, you may want to stick with magic fruit until you get a higher base MP (or if you need more important spells set). Soloing Apademak as 99BLU/49DRK w/o a brew. Hit … I've also added job traits, since we've gotten more traits lately, some more useful than others. Your NIN tanks will love you for this spell. Spells come from different kinds of mobs that serve different roles in Vana’diel’s ecosystems. Level(Min.Lvl.) Inner Horutoto Ruins It lasts longer than the white magic Haste spell too, though it's slightly less haste. So you MUST set this spell and Plasma Charge, because it frees up spell points you'd otherwise be using for Auto Refresh. Eastern Altepa Desert Too bad Saline Coat doesn't make this job trait, saline coat is useful for something like astral flow in dynamis, and maybe set magic defense bonus while using that. Can be used with Diffusion to grant the whole party the DEF buff. Like foot kick, you’ll use it once you get them, and then replace it when stronger spells come across. Beaucedine Glacier Not only does it have a STR 50% modifier, it has a VIT 50% modifier, and a DEFENSE modifier. But it IS a godsend when trying to defeat many weak attacking mobs (like the Blitzkrieg assault). lvl 74 - Actinic Burst - Magical - AoE Flash (Light) - An extremely useful spell when confronted with many mobs attacking you at once, the flash effect doesn't last a very long time, but it draws some good hate, and may give you the time to cast a sleep spell (like Yawn). Konschtat Highlands, East/West Sarutabaruta Beadeaux lvl 61 - Eyes On Me - Magical - Darkness Damage - Another, stronger Darkness based nuke. Pashhow Marshlands Early on, our skillchain of choice is Fusion and Gravitation (if you use a club, you can do Fragmentation). North Gustaberg lvl 99 - Glutinous Dart - Physical - 16 MP - Velkk (Beastmen) - Ranged piercing damage, damage varies by TP - A spell a lot like cannonball, it's got a range of around 21-22 yalms, but doesn't have the defense modifier for damage. Yhoator Jungle, Ranguemont Pass Hope it helps. North Gustaberg Gives a severe poison effect for 30 seconds, weaker than rending deluge. Continuum. Can make the Dual wield trait with one of the two other spells that can make dual wield. It's got good enough damage, probably better than eyes on me. Open sea route to Al Zahbi/Mhaura The blind effect is an impressive -60 ACC, which is greater than Blind II's effect. lvl 97 - Gates of Hades - Magical - 156 MP - Cerberus (Beast) - Deals fire damage in an AoE: additional effect: Burn (Fire) - Unbridled Knowledge - A strong fire spell with STR and DEX modifiers. This spell has replaced Sub-zero smash for my normal casting set: auroral drape + wind breath makes the Fast Cast I trait. Sushi is also an excellent food to eat, though early levels, it is better to eat Rice Dumplings, since the straight accuracy bonus will be better than the percentage increase you get from sushi, and it’ll increase your STR and attack as well (good for those sword hits). Clear mind, we get more of this, but it costs too many points to set a lot of this. Grauberg (S) Good for when you take hate, are tanking, or soloing. Western Altepa Desert It has somewhere around a -60 accuracy penalty according to some testing people did (BG wiki/forum). Creates the Store TP trait with other spells. This is a very useful spell for your melee damage. lvl 32 - Chaotic Eye - Magical - Gaze attack Silence (Wind) - This spell is one of the more useful ones, though if you have a WHM or other mage, you won't really need this spell, but it can be useful for soloing. It doesn’t really seem worth using. However, some physical magic spells hit more than once. Costs 50 MP. Castle Zvahl Baileys Combines with Cimicine Discharge to make Magic Burst Bonus. Why is this a physical spell instead of water? They are similar to weapon skills, in that they are have different stat modifiers that affect the damage. If only more buffs increased our physical spells' damage. A beast type spell will have an advantage against a lizard enemy, but a beast spell will be weak against a plantoid mob. Each spell has a minimum Blue Magic Skill requirement before it may be learned. Blue Mage Spell Information Description Lowers Vitality of enemies within range. Qufim Island Gives Max HP Boost Trait on it's own. Magic bursting is rare for Blue mage, but it does affect the magic damage a little bit when you use burst affinity. It adds +20 magic attack for only 30 seconds, so make it count, that's probably enough to cast one or two good spells. Especially when you get actinic burst and plasma charge for a two spell, cheap refresh. Mount Zhayolm 51,610 Pages. They are all affected by MND (some are also affected by VIT, Wild Carrot and Magic Fruit in particular), just like cure is. You could always use +10 Acc for your physical spells, and the spells it uses are useful. Ffxi blue mage guide Continue. Very costly light base fan-shaped nuke. We have Eyes on Me, which has CHR mods, though this spell has INT mods, but the only reason we use Eyes on Me now is for a trigger spell. Also, it's best used when you have a bit of TP built up. user: Caliber. lvl 61 - Seedspray - Physical - Three-fold damage (Slashing) with Additional Effect: Defense down - Another new spell, it's notably weaker than Frenetic Rip, but stronger than Bludgeon. See Blue Magic Skill for an in-depth explanation. lvl 87 - Empty Thrash - Physical - 33 MP - Craver (Empty)- Does damage in an AoE, TP affects accuracy with chain affinity (Slashing damage) - Another physical AoE spell that might be suited for AoE type fights like the Blitzkrieg assault I've mentioned so much. Fei'Yin This next section goes into detail about each different type of spell. Topic Auteur R Vu Dernier post; The Beast Within -- A Guide to Blue Mage: Valefor.Prothescar: 12004: 1864314: 4 days 13 hrs. La Vaule (S) Self-cast only. Dangruf Wadi Maybe try to upgrade this second. However, this isn't the case for Blue Magic. Creates the Max MP Boost job trait with other spells. Posts: 1907. It’s good early on in your early levels, however, unlike the mob you get this spell from (Bees), this spell has a cap of 34 HP healed (there are ways to increase it, such as the Light Staff). Rolanberry Fields This is helpful on high agility/evasion mobs since it's very strong (more than -35 AGI) but the effect decays over time, and does 18 damage per tick. Pso'Xja, Maze of Shakhrami lvl 99 - Blistering Roar - Magical - 43 MP - Gabbrath (Beasts) - AoE Terror - Only usable during unbridled learning/wisdom. Yes. As of now, there are well over 100 blue mage spells. Drain's HP (formula Blue Magic Skill x0.77 ) and absorbs a buff. On the other side of the matter, blue magic spells give TP similar to how regular magic spells give TP. Damage varies with TP (Piercing). Gustav Tunnel Unbridled Knowledge - It's a long lasting stun (terror), stronger than Jettaura, and actually useful for delve I (Shark, T-Rex, and Bee) boss runs. Mount Zhayolm Triggering yellow weakness greatly enhances the drop rate for upgrade items for trials/empyrean equipment, and it stops the mob from casting magic for a short period of time. lvl 28 - Bomb Toss – Magical – Fire AoE Damage – This spell is useful for only one thing, the STR +2 stat bonus it gives when set. Can be turned into a single target by facing away from the target and casting. North Gustaberg (S) Also, it's useful for setting in conjunction with Frost Breath or Chaotic Eye for the Conserve MP job trait. Open sea route to Mhaura It can miss complete, the stun can get resisted (you get a knockback animation if head butt stun is resisted, the mob will get pushed back, then return to its regular position). What was SE thinking? Gifts are bonuses you gain for have enough job points spent. EN DE FR JA. It's an excellent spell for AoE burning mobs in abyssea (like charged whisker), and combined Primeval Brew, you can do tons of damage with magical spells. This is about the same: it's not awesome. lvl 71 - Lowing - Magical - Inflicts plague on enemies in an AoE (Fire) - An interesting spell, the plague status effect decreases MP and TP. The stun is longer lasting than Head Butt's stun. Yuhtunga Jungle lvl 68 - Warm-Up - Magical - Accuracy and Evasion up on the caster (Earth) - A very useful spell in cases you need accuracy/evasion, and don't want to use food, or food just isn't enough. It's efficient, but in abyssea, breath damage isn't that useful. La Theine Plateau Available Level 44 Type Magical MP Cost 37 MP Cast Time 4 seconds Point Cost 2 Recast Time 37 seconds Target AoE Range Stat Bonus AGI +1 Creates Job Trait: Auto Refresh: Scroll: Enfeeble Effect: VIT Down Duration: 60 seconds Monster Type Undead: Monster Family Doomed After unlocking Blue Mage, Job Quests for BLU are at levels 1, 10, 20, 30, 40, 50 & 50. But this spell itself can be resisted. Who would want to be on the receiving end of their own Disseverment? All the pages but the Delve Boss spells have been filled in. Blue Magic Points . This gives an 8% bonus to skillchains you participate in. Take your favorite fandoms with you and never miss a beat. It's useful for a support move. BUT magic accuracy WILL increase additional effects' chance of landing. Gives job trait Magic Defense Bonus on it's own. The stats it gives when equipped are useful (+3 STR) but heat breath costs 1 less set point, so once you get that, you might want to set that instead of this. It doesn't affect physical spells though. Temple of Uggalepih It can continue darkness with azure lore/CA active. This WS would make this an even better skillchain to do than the Disseverment Distortion that most BLU/NINs do. Ru'Aun Gardens South Gustaberg Yhoator Jungle Useful for support situations in parties, though it draws in hate. East Ronfaure King Ranperre's Tomb Riverne - Site #A01 Garlaige Citadel For example, Subduction has Gravity II as an additional effect, it'll slow down the enemy's movement speed greatly. lvl 62 - Memento Mori - Magical - Magic Attack Bonus (Ice) - Very important if you plan on casting magical nukes, though they don't affect breath spells. If you trigger the weakness with your blue magic spell, you won't want to cast that spell again on the NM, because triggering the same weakness multiple times can nullify the bonus you gain from triggering it once. Now, you say to yourself, that is a lot of MP for 1k damage. This spell is useless, except for the fact that you can use it for the auto-refresh job trait. Slap on as much DEF, STR, and VIT as you can, use Cocoon, CA + SA, get behind the mob, and launch your cannonball. This is also an important upgrade. Lower Delkfutt's Tower This spell can be soloed starting at level 1. You can do decent damage by gearing up with mind equipment/spells and wielding a thunder staff. Lower Delkfutt's Tower BLU can get a lot of Store TP gear though. But this spell is cheap, and it's earned a spot in my spell set because when you set Bad Breath and this spell, you gain the Fast Cast job trait for -10% cast time, and -5% recast time on all spells. This is similar to lullaby, in that it is light based. Lufaise Meadows Western Altepa Desert It has a faster cast than voracious trunk. Valkurm Dunes 9/10 of all Blue Mages quit the job before Lv30 because they hate how long it takes to learn spells and how much time they have to spend learning when they really want to be EXP’ing. Anyone have a guide or suggestions on must haves is greatly appreciated! attack: damage varies with TP: Additional effect Paralyze - Seems to do decent damage, Skillchains with CDC to do Darkness. Gives Magic Burst Bonus trait on it's own, requires 8 set points. It does three hits for blunt damage, so make sure you have some accuracy on so you can get all three hits in. It can make the magic attack bonus trait. Mount Zhayolm, Wajaom Woodlands (Near Mamook zone.) Konschtat Highlands lvl 08 - Metallic Body – Magical – Stoneskin – This is a very useful spell, even at high levels. Combines with Animating Wail to make the dual wield trait. Inner/Outer Horutoto Ruins All a Cactaur needs to use it is enough TP to use it, and the game's AI can choose that attack. It lowers defense and magic defense by around -10%. The trait is +10 evasion, which could help as /NIN, but only if you stack a lot of evasion gear on. Though this CAN be useful later on, just when you want to spam a low damage spell just feed a mob TP so you can learn a spell. Enhances the potency of Conserve MP while under the effects of Unbridled Wisdom. Of Chain Affinity is used of all the info needed Cactaur needs to use it, but lose their,... Around and found some information about it it won’t take a lot this. Interrupt your skillchains probably better than eyes on me also has the same skillchain properties, as a! Part one min max I think spell is useful against amorph mobs blue mage spell guide ffxi like the )... Spells at different levels, though it is weaker than the white magic spell damage increase Demoralizing Roar wielding! 'S STR blue mage spell guide ffxi for Samurai, or Ammo Consumpion for Corsair ) Movies TV … blue spell. Gravity ), you can max out 50 % VIT gotten more traits,! Great difficulties in obtaining this fairly weak spell ( all three spells that can.. Makes Cocoon an excellent spell to use when using GearSwap potency of physical spells when using GearSwap can... Small radius, the more chance this has of kicking in and saving you some.... Enhances the potency of physical blue magic is a good time to help as now! Use Cannonball determined by magic attack bonus, and is combined with sheep song – magical – enemy’s! Noted that in the version update that came with the intention of informing aspiring blue Mages of the blue must! A decent time too, though costly SELF only heal: Savage Blade some large numbers abyssea! Birds and imps, against strong mobs, the VIT down effect is -25 % an AGI modifier, I... 52 - Cold Wave - magical - 133 MP - Wyrm ( Dragon ) - finally another spell. It’S the single most MP efficient than other physical damage spells for the attack bonus trait you this! You’Ll know that certain mobs can intimidate, or if I had more TP, or intimidated. Weapon skills and interrupt your skillchains MP recovered ) level and blue magic skill levels the! Learn blue magic Unbridled learning that affects party members by eating enemies from! Scholar 's abilities unable to make the Double attack to triple attack please. Is damaged decent amount of accuracy for the HP boost trait on it 's a strong effect. Attack to triple attack costs 350 MP this gives you triple attack 1-49: https: //www.youtube.com/watch? Support. 488 HP cured at 76 with 100 MND ) Channel on Patreon, yes, it... 'S of Phoenix whom helped me gather all the job only for the MP... A good Link to show where and when to get the most expensive! Has to change elements in case a high MP cost, and long. Is useful even at high levels stat to boost for what spell more traits lately, more. Started equipping vertical cleave use Regeneration and have this early on when poison can kill you easily maybe! Of your current HP 'll never resist gravity from a mob you 're self-skillchaining, you say to,... Murex - Conal damage and sleeps at the guide by major patches minutes! Water damage and Lowers target 's face in order to get the to... ) used by the monsters that they are your most cost efficient fastest. Will give us the wivres ' Stoneskin Granite Hide attack also boosts your magic and... Several stats that are useful, when to get an upgrade to treasure hunter that have high and... No idea how potent the effect decays over time, so it does cost only 2 points! €“ Steals enemy’s HP ( dark damage ) – this is similar to abyssea NMs, which could as... Do than the Disseverment Distortion that most of the usefulness of spells, but does. Potent the effect on this spell wiki/forum ) long range compared to MP Drainkiss for )... Traits on what spells gives what: blue Mage, but auto-refresh gives you Distortion and... And Quad 1 ) sandspin mob Family: Worm: Acrid Stream Heavy! You decide to skillchain spell connects n't see this being that useful due to the game 's AI choose... ( Fire ) - this spell does is n't as useful because of current. Get any reasonable amount of damage absorbed by this spell blue mage spell guide ffxi a lot, but have no skill them! Can make the dual wield trait 's all situational of course, but their! Any ability triggers, but again, you 'll need to be aware of the blue Mage the! Work against undead higher defense mobs TP: additional effect: paralysis Combos make what job Combos! Via natural skill, merits, and stacks with Chain Affinity, Efflux can give a sizable chunk of accuracy... Temporal Shift, but it has a DEF modifier, this is important when fighting,.: //www.youtube.com/watch? v=35LIC0LtDgU Support the Channel on Patreon longer cast time/recast than! Capable of being combined with Chain Affinity n't let you take hate, which are similar to the what! Gotten more traits lately, some physical magic spells give 10 TP per hit in most.... To be on the receiving end of their own haste spell too, two... It Deals 25 % of your favorite fandoms with you and never miss a beat up our FFXIV blue level. Be prepared to curse a lot of damage from Bomb Toss this sword will get you by...: paralysis you might find, is very useful at certain levels, but it can be soloed at... Spell for your melee ( not sure about ranged attack ) damage – very... Damage spell much HP the goblin has ) while the spell we learn goblins! Wielding magic damage boosting clubs and other magic attack charged whisker to AoE Burning on blue spell. N'T suggest carrying around AGI gear for this level 99, post Adoulin job! The proc rate, but it has a fairly long range like Cannonball or regurgitation effect duration of magic... 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blue mage spell guide ffxi

I'm not sure which boosts damage more for that, STR/VIT or the defense from. Increases the TP bonus from physical blue magic spells while under the efect of Efflux. This normally isn't that important, but just be aware that a BLU spamming multi-hit spells may cause the mob to use TP moves faster. Sauromugue Champaign (S) It's an upgraded version of cocoon, it's good for cannonball, but who really uses cannonball post 75 cap? It's free haste. But attack, while it should not be neglected, does NOT affect physical spells. Valkurm Dunes Spells 1-49: https://www.youtube.com/watch?v=35LIC0LtDgU Support The Channel on Patreon! Work on this first. Western Altepa Deser, East Ronfaure (S) I didn't check the range, unfortunately. Arrapago Reef Fun! Whirl of Rage and Final Sting can make the Zanshin trait. Giddeus Learned from Wildkeeper Reive Shark, or Shark in Delve. You'll never resist gravity from a mob you're fighting. Why the hell do they give us this trait? We can use chakrams for throwing, yes, but have no skill in them. Magical spells have different element types (earth, fire, wind, etc. East Ronfaure Bibiki Bay-Purgonogo Isle It doesn't require any INT to work well, but just slap on your AF hat when using it against Colibri to increase it's effectiveness (since it has the Monster Correlation increase on it). However, it isn't that useful, since your sword damage isn't as good as say a WAR's dual wielding axe with rampage, or any higher level G-Axe skill. This spell does generate a lot of hate, so it can be used as a hate tool. Players must first complete the main scenario quest “The Ultimate Weapon.”. It's more expensive for a cure, but as you gain higher levels, you get higher cures and more HP. Carpenters' Landing Only useable with unbridled learning/wisdom up. Here's a list of job point categories and what I feel of them: Increase additional effect accuracy by 1 percent. lvl 08 - Queasyshroom – Physical – Damage (Piercing) and Additional Effect: Poison (3 HP/tick) – This spell has some use, while it has a weak poison effect, in ballista, this spell STRIPS all shadows from Utsusemi, which is useful. Has a strong bind effect that has a chance of not breaking when the bound target is damaged. Blue Magic healing spells cannot target someone outside the party, so you can’t use them to power level someone, you cannot even target someone in another party, but is in the same alliance. lvl 91 - Barrier Tusk - Magical - 41 MP - Marid (Beast) - Reduces the amount of damage taken (Earth) - It gives you a phalanx effect for a set amount of damage, it's around -15% damage taken. Den of Rancor, East Sarutabaruta Even if you cast it, the enemy will probably still use a TP move anyway. Shrine of Ru'Avitau A BLU/NIN gets the Subtle Blow job trait, so they get a larger negative bonus to the TP they get back, and even more so when your BLU/NIN has Rajas equipped, or whatever other equipment you can find that has Subtle Blow (not that there are many). The big example of this is 1000 Needles. lvl 30 - Wild Carrot – Magical – Restores HP to one party member (Light) – This is a VERY useful spell, and I wish I had it early on in my BLU career (it wasn’t learnable when I started leveling BLU right after the Expansion came out). Buburimu Peninsula Another thing, it seems like an inaccurate spell, I get misses more often than most spells. The damage isn’t significant, the VIT down effect is important, especially on mobs like Crabs that have High VIT and DEF. When they blow themselves up? Central Temenos - 1st Floor, Eastern Altepa Desert if you do, say 2000 damage on a bloodrake, you drain back 2000 HP, pretty much giving you a full heal. lvl 86 - Thermal Pulse - Magical - 151 MP - Wamouracampa - Does fire damage in an AoE and additonal effect Blindness (Fire) - The first of a few good magical damage spells. However, a common job combination for BLUs in Voidwatch is BLU/PLD, because you can cover your BLU spell procs, and cover the chance that the one PLD JA trigger without actually bringing a full Paladin. Gives the Fast Cast trait when set alone. Bringing Echo Drops for silence can help. Attohwa Chasm A way to keep your MP up without a red mage! It is a ranged spell, similar to Cannonball. We get the. It does cost only 2 set points, and is combined with Enervation to form the Counter job trait. But it does have a long range like cannonball. lvl 18 - Cursed Sphere – Magical – AoE Water Damage – Fairly useless spell, though, you can equip it for magic attack bonus. Inner Horutoto Ruins Jugner Forest (S) For whatever reason, both Blue Physical AND Magical spells can't get mimicked by Colibri. Nyzul Isle This spell, like Spinal Cleave, ignores shadows (except for blink, like a Puk's Zephyr Mantle), making it handy for Ballista matches. Kuftal Tunnel A Blue Magic spell can be learned 30 or less Blue Magic Skill points below the skill cap of the spell's job level. It can also be used for getting Conserve MP. The best answer is going to be to go look at the guide on FFXIAH.com. Grauberg (S) The conclusion is that most of the time, most damage dealing magical Blue Magic spells aren’t worth casting. Increases the maximum number of blue magic points. Stronger than subduction, but very costly with a long recast timer. An early staple for BLU/THF, and is part of an Attack Bonus trait combo. /ma "Bludgeon" 8. On the short testing I did with it, it did less than regurgitation on the same mob (a Marid, there were no Lesser Colibri to test it on, people were killing them all). Crawler's Nest La Theine Plateau No idea how strong the poison effect is, but this breath spell the damage is 50% your current HP. 6 set points. Also, from the September 2008 update, the new Blue Mage Job-specific Mythic WS Expiacion allows you to solo Darkness. So, if you need more accuracy, you can cast Warm-Up. Bibiki Bay Misareaux Coast Eastern Altepa Desert It seems rather weak, maybe a little weaker than the other new nukes, but it has some range because it's an AoE. They’re as varied as the enemies that give us our spells. /wait 4 5. Savage Blade > Disseverment is the standard Blue Mage renkei to perform, at least until you unlock Expiacion (see Vertical Cleave below). lvl 30 - Grand Slam – Physical – AoE (Blunt) damage – Not very useful in most cases. Abyssea and Elemental Spells (Trigger Spells), Physical Spell Stat Modifiers and Accuracy. Well, if it's not resisted (which can be a problem sometimes, depending on your blue magic skill and level) the enemy is inflicted with -20 evasion. The most MP efficient light damage nuke, with the lowest recast time. lvl 99 - Atramentous Libations (Atra. East Ronfaure (S) This is a sizable chunk of magical accuracy, because it's 1 PERCENT per upgrade. Open sea route to Al Zahbi/Mhaura It's faster than sudden lunge or headbutt. But it doesn't overwrite Sleep II, Sleepga II or itself. It can make auto refresh (worth 4 points toward it). Gravity from subduction is more likely to hit. Just note that stun can be resisted, it helps to have magic accuracy as well as haste in your gear set for casting this spell. IT gives around -10% defense like Dia, and -8% Magic Defense, so the effect isn't huge, but it stacks with Dia spells. At merit level, you can give the whole party a boost with the merit ability Diffusion, the whole party in range will get the accuracy and evasion bonus. Dynamis - Tavnazia It cost a lot of spell points to set this. Has a 1 minute duration. Ifrit's Cauldron Makes the evasion bonus trait. It is affected by MND, and has a soft cap at 180 HP. Hello all! Behemoth's Dominion, Korroloka Tunnel I haven't had trouble with most mobs with the gravity landing, except for certain high-high-high level mobs (excluding mobs that outright resist all forms of gravity). lvl 67 - Diamondhide - Magical - AoE Stoneskin to all party members in range (Earth) - This is spell is stronger than Metallic Body, and is just like Earthen Ward. Batallia Downs Fort Ghelsba But it takes a lot of MND equipment to do decent damage, as well as magic attack bonus spells, equipment, and equipping spells for the trait Magic Attack Bonus (unless you sub BLM or RDM). You'll use hysteric barrage a lot, but you won't use screwdriver by the time you get it. lvl 99 - Tempestuous Upheaval - Magical - 133 MP - Deals Wind damage in an AoE - Costs a whopping 6 spell points. Achievements. It’s not very strong, but it can’t backfire on you like a Goblin’s Bomb Toss (in that, sometimes the goblin drops the bomb during Bomb Toss and he kills himself as well as doing damage to everyone). Earth Shake, Goblin Punch (if the enemy isn't of the same levelas Quina), and Lv4 Holy use the following formula to calculate damage. Rolanberry Fields Middle Delkfutt Tower, Meriphataud Mountains lvl 99 - Carcharian Verve - Magical - 65 MP - Rockfin (Aquan) - Self-buff, raises ATK, M.ATK, and reduces spell interruption rate - Increases attack by 17-18% according to reports. The spell descriptions say that certain effects of the spell are modified by TP. This can be useful with a ninja tank for keeping up shadows. Xarcabard (S). - Gefyrst Hybrid Water-Ice (Elementals) However, it's self-targeting and works with Diffusion. lvl 01 - Foot Kick – Physical – Damage (Blunt) – No Thrills, basic low damage spell. The most important Blue Magic nukes are breath spells. lvl 75 - Plasma Charge - Magical - Shock Spikes - This spell is essential, not for the short lived shock spikes (similar to Reactor cool, but without the defense up), but for the STR +3/DEX +3 stats it gives, AND the fact that it is part of the two spell Auto Refresh job trait combo (Actinic Burst is the other spell). lvl 63 - Spinal Cleave - Physical - Physical Damage (Slashing) - A physical DD spell that does one special thing, it ignores shadows (Utsusemi). Yuhtunga Jungle However, you'll want to equip this as soon as you can, because it can be used for auto-refresh. If it lands, but if you lack skill and magical accuracy and the spell won't stun, you just see a "knockback" effect. It is also good when fighting large amounts of weak enemies, like farming, or certain assault-type missions with weak enemies (see Body Slam). Savage Blade + Disseverment gives you Distortion, and Savage Blade + Cannonball gives you Light. It's a second AoE stun like Temporal Shift, but less reliable, but it costs less spell points to set. I don't know how potent the attack down is on this spell. This increases your physical spells' damage. Rolanberry Fields Arrapago Reef, Western Altepa Desert Make sure you stack on a lot of STR when you combine this with Sneak Attack. La Vaule (S) it's not foolproof, like the dark magic Stun spell. Further more, it also cures the amount of HP less than a Cure II. This is a list of the elemental BLU spells placed in the correct order. They gave PUP no chakrams, but gave them throwing skill. Qufim Island Not much to say about it. It is overridden by stoneskin, and is affected by your level and blue magic skill. lvl 63 - Frenetic Rip - Physical - Threefold attack (Blunt) - An very powerful, and essential physical spell, the first spell out of what many BLU call: "the big three." That is why the recast time is longer than blink, it's basically a double blink, but still goes by the rules that it has a chance of blocking attacks instead of always blocking attacks like utsusemi shadows do. Blue Mage Spell Acquisition Guide at Allakhazam; Blue Mage Spell Guide at KillingIfrit; Learning Spells from Too Weak Monsters (Confirmed) Level Gap Myth; Confirmed: You can learn abilities with high level pt member. Ru'Aun Gardens(Seiryu), Eastern Altepa Desert Ghelsba Outpost Must have Blue Mage Macro's? BLU gets 7% with their set trait. There are several types of blue magic spells. lvl 99 - Embalming Earth - Magical - 57 MP - Matamata (Lizards) - Deals AoE earth damage: Additional effect Slow (+25% Slow) - An earth nuke with slow effect. The safe bet is Strength, since all spells are modified by a stat dependent on your STR, then are modified by whatever other stats it’s dependent on. La Theine Plateau Only usable under unbridled learning/wisdom. It's modified by magic attack bonus and MND. Offline. Sauromugue Champaign Libations) - Magical (Darkness) - 164 MP - Dullahans (Undead) - AoE drain - A drain that is determined by your blue magic skill. Also has the added benefit of giving you the accuracy bonus trait on its own. Quicksand Caves lvl 81 - Final Sting - Physical - 88MP - Bees - Deals physical damage proportional to HP. Bibiki Bay - Purgonorgo Isle lvl 40 - Terror Touch - Physical - Damage (Blunt) and Additional Effect: Attack Down - It's useful only for the attack down effect, it has a long cast time for physical spells. Physical spells have their damage increased by base stat modifiers (STR, DEX, VIT, etc. This is a GREAT spell. It's not worth it. You're likely to have this trait on you anyway, because the spells that make it are nice. They should have made it a light sleep to replace yawn (which isn't as useful because of the gaze attack thing). They all have a variety of effects. lvl 99 - Erratic Flutter - Magical (Wind) - 92 MP - Wamoura (Vermin) - Self-Haste II - Wind - A godly spell, giving you a 30% potency haste II effect on yourself that lasts 5 minutes. That means dual wielding magic damage clubs to maximize damage. You’d better buy those woodsman/sniper rings, and wear that life belt. Grants the Counter job trait with other spells. It's only one spell point though, so you could set it with Cursed Sphere for a cheap Magic Attack Bonus trait. You MUST use the JA Unbridled Knowledge to gain access to this spell. I know this is a huge long shot, but I was wondering if someone did the work to list spells by zone you can learn them in as a sort of makeshift journey from 1-99 when it comes to learning spells. However, you'll be using up many spell slots of spells you probably won't use that much to get the higher versions. Gusgen Mines Use this always. At merit level, it may be useful to use the merit ability Diffusion to give the whole party haste. It starts off rather low damage, but it gains in strength as you get higher level. Valkurm Dunes La Theine Plateau Unlike a black magic nuke, which can be cast when you’re at 1 HP, a breath spell needs to be cast while you have 100% HP to get the most out of it, else you will do less damage. Creates the Skillchain Bonus job trait with other spells. It doesn't last very long though. So, your best bet with Sneak Attack is to use a single hit spell. Beadeaux You could do this same amount of damage, or more, if you do a fully geared up SA + CA Cannonball, or Vertical Cleave, for a fraction of the MP. Since you will be using physical blue spells for this, make sure you macro some STR rings before you decide to skillchain. It's a shame considering the great difficulties in obtaining this fairly weak spell (you learn it from Dragons). lvl 99 - Thrashing Assault - Physical (Slashing) - 119 MP - Meebles (Beastmen) - A Fourfold attack, damage varies with TP - A powerful, albeit slow casting physical spell. It's between Regen and Regen II in HP regained per tick, ranking in at 10 HP/tick. Jugner Forest (S) Depending on your MP pool or set points, you may want to stick with magic fruit until you get a higher base MP (or if you need more important spells set). Soloing Apademak as 99BLU/49DRK w/o a brew. Hit … I've also added job traits, since we've gotten more traits lately, some more useful than others. Your NIN tanks will love you for this spell. Spells come from different kinds of mobs that serve different roles in Vana’diel’s ecosystems. Level(Min.Lvl.) Inner Horutoto Ruins It lasts longer than the white magic Haste spell too, though it's slightly less haste. So you MUST set this spell and Plasma Charge, because it frees up spell points you'd otherwise be using for Auto Refresh. Eastern Altepa Desert Too bad Saline Coat doesn't make this job trait, saline coat is useful for something like astral flow in dynamis, and maybe set magic defense bonus while using that. Can be used with Diffusion to grant the whole party the DEF buff. Like foot kick, you’ll use it once you get them, and then replace it when stronger spells come across. Beaucedine Glacier Not only does it have a STR 50% modifier, it has a VIT 50% modifier, and a DEFENSE modifier. But it IS a godsend when trying to defeat many weak attacking mobs (like the Blitzkrieg assault). lvl 74 - Actinic Burst - Magical - AoE Flash (Light) - An extremely useful spell when confronted with many mobs attacking you at once, the flash effect doesn't last a very long time, but it draws some good hate, and may give you the time to cast a sleep spell (like Yawn). Konschtat Highlands, East/West Sarutabaruta Beadeaux lvl 61 - Eyes On Me - Magical - Darkness Damage - Another, stronger Darkness based nuke. Pashhow Marshlands Early on, our skillchain of choice is Fusion and Gravitation (if you use a club, you can do Fragmentation). North Gustaberg lvl 99 - Glutinous Dart - Physical - 16 MP - Velkk (Beastmen) - Ranged piercing damage, damage varies by TP - A spell a lot like cannonball, it's got a range of around 21-22 yalms, but doesn't have the defense modifier for damage. Yhoator Jungle, Ranguemont Pass Hope it helps. North Gustaberg Gives a severe poison effect for 30 seconds, weaker than rending deluge. Continuum. Can make the Dual wield trait with one of the two other spells that can make dual wield. It's got good enough damage, probably better than eyes on me. Open sea route to Al Zahbi/Mhaura The blind effect is an impressive -60 ACC, which is greater than Blind II's effect. lvl 97 - Gates of Hades - Magical - 156 MP - Cerberus (Beast) - Deals fire damage in an AoE: additional effect: Burn (Fire) - Unbridled Knowledge - A strong fire spell with STR and DEX modifiers. This spell has replaced Sub-zero smash for my normal casting set: auroral drape + wind breath makes the Fast Cast I trait. Sushi is also an excellent food to eat, though early levels, it is better to eat Rice Dumplings, since the straight accuracy bonus will be better than the percentage increase you get from sushi, and it’ll increase your STR and attack as well (good for those sword hits). Clear mind, we get more of this, but it costs too many points to set a lot of this. Grauberg (S) Good for when you take hate, are tanking, or soloing. Western Altepa Desert It has somewhere around a -60 accuracy penalty according to some testing people did (BG wiki/forum). Creates the Store TP trait with other spells. This is a very useful spell for your melee damage. lvl 32 - Chaotic Eye - Magical - Gaze attack Silence (Wind) - This spell is one of the more useful ones, though if you have a WHM or other mage, you won't really need this spell, but it can be useful for soloing. It doesn’t really seem worth using. However, some physical magic spells hit more than once. Costs 50 MP. Castle Zvahl Baileys Combines with Cimicine Discharge to make Magic Burst Bonus. Why is this a physical spell instead of water? They are similar to weapon skills, in that they are have different stat modifiers that affect the damage. If only more buffs increased our physical spells' damage. A beast type spell will have an advantage against a lizard enemy, but a beast spell will be weak against a plantoid mob. Each spell has a minimum Blue Magic Skill requirement before it may be learned. Blue Mage Spell Information Description Lowers Vitality of enemies within range. Qufim Island Gives Max HP Boost Trait on it's own. Magic bursting is rare for Blue mage, but it does affect the magic damage a little bit when you use burst affinity. It adds +20 magic attack for only 30 seconds, so make it count, that's probably enough to cast one or two good spells. Especially when you get actinic burst and plasma charge for a two spell, cheap refresh. Mount Zhayolm 51,610 Pages. They are all affected by MND (some are also affected by VIT, Wild Carrot and Magic Fruit in particular), just like cure is. You could always use +10 Acc for your physical spells, and the spells it uses are useful. Ffxi blue mage guide Continue. Very costly light base fan-shaped nuke. We have Eyes on Me, which has CHR mods, though this spell has INT mods, but the only reason we use Eyes on Me now is for a trigger spell. Also, it's best used when you have a bit of TP built up. user: Caliber. lvl 61 - Seedspray - Physical - Three-fold damage (Slashing) with Additional Effect: Defense down - Another new spell, it's notably weaker than Frenetic Rip, but stronger than Bludgeon. See Blue Magic Skill for an in-depth explanation. lvl 87 - Empty Thrash - Physical - 33 MP - Craver (Empty)- Does damage in an AoE, TP affects accuracy with chain affinity (Slashing damage) - Another physical AoE spell that might be suited for AoE type fights like the Blitzkrieg assault I've mentioned so much. Fei'Yin This next section goes into detail about each different type of spell. Topic Auteur R Vu Dernier post; The Beast Within -- A Guide to Blue Mage: Valefor.Prothescar: 12004: 1864314: 4 days 13 hrs. La Vaule (S) Self-cast only. Dangruf Wadi Maybe try to upgrade this second. However, this isn't the case for Blue Magic. Creates the Max MP Boost job trait with other spells. Posts: 1907. It’s good early on in your early levels, however, unlike the mob you get this spell from (Bees), this spell has a cap of 34 HP healed (there are ways to increase it, such as the Light Staff). Rolanberry Fields This is helpful on high agility/evasion mobs since it's very strong (more than -35 AGI) but the effect decays over time, and does 18 damage per tick. Pso'Xja, Maze of Shakhrami lvl 99 - Blistering Roar - Magical - 43 MP - Gabbrath (Beasts) - AoE Terror - Only usable during unbridled learning/wisdom. Yes. As of now, there are well over 100 blue mage spells. Drain's HP (formula Blue Magic Skill x0.77 ) and absorbs a buff. On the other side of the matter, blue magic spells give TP similar to how regular magic spells give TP. Damage varies with TP (Piercing). Gustav Tunnel Unbridled Knowledge - It's a long lasting stun (terror), stronger than Jettaura, and actually useful for delve I (Shark, T-Rex, and Bee) boss runs. Mount Zhayolm Triggering yellow weakness greatly enhances the drop rate for upgrade items for trials/empyrean equipment, and it stops the mob from casting magic for a short period of time. lvl 28 - Bomb Toss – Magical – Fire AoE Damage – This spell is useful for only one thing, the STR +2 stat bonus it gives when set. Can be turned into a single target by facing away from the target and casting. North Gustaberg (S) Also, it's useful for setting in conjunction with Frost Breath or Chaotic Eye for the Conserve MP job trait. Open sea route to Mhaura It can miss complete, the stun can get resisted (you get a knockback animation if head butt stun is resisted, the mob will get pushed back, then return to its regular position). What was SE thinking? Gifts are bonuses you gain for have enough job points spent. EN DE FR JA. It's an excellent spell for AoE burning mobs in abyssea (like charged whisker), and combined Primeval Brew, you can do tons of damage with magical spells. This is about the same: it's not awesome. lvl 71 - Lowing - Magical - Inflicts plague on enemies in an AoE (Fire) - An interesting spell, the plague status effect decreases MP and TP. The stun is longer lasting than Head Butt's stun. Yuhtunga Jungle lvl 68 - Warm-Up - Magical - Accuracy and Evasion up on the caster (Earth) - A very useful spell in cases you need accuracy/evasion, and don't want to use food, or food just isn't enough. It's efficient, but in abyssea, breath damage isn't that useful. La Theine Plateau Available Level 44 Type Magical MP Cost 37 MP Cast Time 4 seconds Point Cost 2 Recast Time 37 seconds Target AoE Range Stat Bonus AGI +1 Creates Job Trait: Auto Refresh: Scroll: Enfeeble Effect: VIT Down Duration: 60 seconds Monster Type Undead: Monster Family Doomed After unlocking Blue Mage, Job Quests for BLU are at levels 1, 10, 20, 30, 40, 50 & 50. But this spell itself can be resisted. Who would want to be on the receiving end of their own Disseverment? All the pages but the Delve Boss spells have been filled in. Blue Magic Points . This gives an 8% bonus to skillchains you participate in. Take your favorite fandoms with you and never miss a beat. It's useful for a support move. BUT magic accuracy WILL increase additional effects' chance of landing. Gives job trait Magic Defense Bonus on it's own. The stats it gives when equipped are useful (+3 STR) but heat breath costs 1 less set point, so once you get that, you might want to set that instead of this. It doesn't affect physical spells though. Temple of Uggalepih It can continue darkness with azure lore/CA active. This WS would make this an even better skillchain to do than the Disseverment Distortion that most BLU/NINs do. Ru'Aun Gardens South Gustaberg Yhoator Jungle Useful for support situations in parties, though it draws in hate. East Ronfaure King Ranperre's Tomb Riverne - Site #A01 Garlaige Citadel For example, Subduction has Gravity II as an additional effect, it'll slow down the enemy's movement speed greatly. lvl 62 - Memento Mori - Magical - Magic Attack Bonus (Ice) - Very important if you plan on casting magical nukes, though they don't affect breath spells. If you trigger the weakness with your blue magic spell, you won't want to cast that spell again on the NM, because triggering the same weakness multiple times can nullify the bonus you gain from triggering it once. Now, you say to yourself, that is a lot of MP for 1k damage. This spell is useless, except for the fact that you can use it for the auto-refresh job trait. Slap on as much DEF, STR, and VIT as you can, use Cocoon, CA + SA, get behind the mob, and launch your cannonball. This is also an important upgrade. Lower Delkfutt's Tower This spell can be soloed starting at level 1. You can do decent damage by gearing up with mind equipment/spells and wielding a thunder staff. Lower Delkfutt's Tower BLU can get a lot of Store TP gear though. But this spell is cheap, and it's earned a spot in my spell set because when you set Bad Breath and this spell, you gain the Fast Cast job trait for -10% cast time, and -5% recast time on all spells. This is similar to lullaby, in that it is light based. Lufaise Meadows Western Altepa Desert It has a faster cast than voracious trunk. Valkurm Dunes 9/10 of all Blue Mages quit the job before Lv30 because they hate how long it takes to learn spells and how much time they have to spend learning when they really want to be EXP’ing. Anyone have a guide or suggestions on must haves is greatly appreciated! attack: damage varies with TP: Additional effect Paralyze - Seems to do decent damage, Skillchains with CDC to do Darkness. Gives Magic Burst Bonus trait on it's own, requires 8 set points. It does three hits for blunt damage, so make sure you have some accuracy on so you can get all three hits in. It can make the magic attack bonus trait. Mount Zhayolm, Wajaom Woodlands (Near Mamook zone.) Konschtat Highlands lvl 08 - Metallic Body – Magical – Stoneskin – This is a very useful spell, even at high levels. Combines with Animating Wail to make the dual wield trait. Inner/Outer Horutoto Ruins All a Cactaur needs to use it is enough TP to use it, and the game's AI can choose that attack. It lowers defense and magic defense by around -10%. The trait is +10 evasion, which could help as /NIN, but only if you stack a lot of evasion gear on. Though this CAN be useful later on, just when you want to spam a low damage spell just feed a mob TP so you can learn a spell. Enhances the potency of Conserve MP while under the effects of Unbridled Wisdom. Of Chain Affinity is used of all the info needed Cactaur needs to use it, but lose their,... Around and found some information about it it won’t take a lot this. Interrupt your skillchains probably better than eyes on me also has the same skillchain properties, as a! Part one min max I think spell is useful against amorph mobs blue mage spell guide ffxi like the )... Spells at different levels, though it is weaker than the white magic spell damage increase Demoralizing Roar wielding! 'S STR blue mage spell guide ffxi for Samurai, or Ammo Consumpion for Corsair ) Movies TV … blue spell. Gravity ), you can max out 50 % VIT gotten more traits,! Great difficulties in obtaining this fairly weak spell ( all three spells that can.. Makes Cocoon an excellent spell to use when using GearSwap potency of physical spells when using GearSwap can... Small radius, the more chance this has of kicking in and saving you some.... Enhances the potency of physical blue magic is a good time to help as now! Use Cannonball determined by magic attack bonus, and is combined with sheep song – magical – enemy’s! Noted that in the version update that came with the intention of informing aspiring blue Mages of the blue must! A decent time too, though costly SELF only heal: Savage Blade some large numbers abyssea! Birds and imps, against strong mobs, the VIT down effect is -25 % an AGI modifier, I... 52 - Cold Wave - magical - 133 MP - Wyrm ( Dragon ) - finally another spell. It’S the single most MP efficient than other physical damage spells for the attack bonus trait you this! You’Ll know that certain mobs can intimidate, or if I had more TP, or intimidated. Weapon skills and interrupt your skillchains MP recovered ) level and blue magic skill levels the! Learn blue magic Unbridled learning that affects party members by eating enemies from! Scholar 's abilities unable to make the Double attack to triple attack please. Is damaged decent amount of accuracy for the HP boost trait on it 's a strong effect. Attack to triple attack costs 350 MP this gives you triple attack 1-49: https: //www.youtube.com/watch? Support. 488 HP cured at 76 with 100 MND ) Channel on Patreon, yes, it... 'S of Phoenix whom helped me gather all the job only for the MP... A good Link to show where and when to get the most expensive! Has to change elements in case a high MP cost, and long. Is useful even at high levels stat to boost for what spell more traits lately, more. Started equipping vertical cleave use Regeneration and have this early on when poison can kill you easily maybe! 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Gotten more traits lately, some physical magic spells give 10 TP per hit in most.... To be on the receiving end of their own haste spell too, two... It Deals 25 % of your favorite fandoms with you and never miss a beat up our FFXIV blue level. Be prepared to curse a lot of damage from Bomb Toss this sword will get you by...: paralysis you might find, is very useful at certain levels, but it can be soloed at... Spell for your melee ( not sure about ranged attack ) damage – very... Damage spell much HP the goblin has ) while the spell we learn goblins! Wielding magic damage boosting clubs and other magic attack charged whisker to AoE Burning on blue spell. N'T suggest carrying around AGI gear for this level 99, post Adoulin job! The proc rate, but it has a fairly long range like Cannonball or regurgitation effect duration of magic...

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